Let’s say I have a wall and an NPC can get on top of it through some stairs and that my player character is far away from the NPC so the collision would in theory not be implemented for that high LOD level. How would the NPC follow his route? Would I have to keep the collision on the different LODs?
And what about logic related to an object? Imagine I have some stairs that can be climbed by any NPC and I’m far away from it. If I want to see the NPCs climbing the stair I would have to keep it spawned in the level and with the logic running? What happens if I have many NPCs on a scene but are far away and are supposed to carry out tasks that require obejcts that have logic? Should I keep the objects spawned no matter how far I am?