I have a skeletal mesh of a basket ball hoop, and I’m trying to figure out how to set the collisions up for the rim using Phat.
The problem I face is that no built-in collision shape obviously fits a rim.
I tried to use the “Single Convex Hull” option, which gives this result:
But in game, the ball doesn’t get through the rim:
I also tried “Multi Convex Hull”, but with the same problem.
What would you advice me to do to solve this issue?