Collision for a basket ball hoop rim


I have a skeletal mesh of a basket ball hoop, and I’m trying to figure out how to set the collisions up for the rim using Phat.

The problem I face is that no built-in collision shape obviously fits a rim.

I tried to use the “Single Convex Hull” option, which gives this result:

2015-09-10 11_50_57-Début.png

But in game, the ball doesn’t get through the rim:

2015-09-10 11_51_27-Début.png

I also tried “Multi Convex Hull”, but with the same problem.

What would you advice me to do to solve this issue?


It just occured to me : would it be a suitable solution to attach a static mesh to the rim, with a custom collision mesh, matching the rim?