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Collision Filtering by Owner

One thing I’ve run into, and I’ve not yet seen an elegant or very effective work around, is the issue of projectiles running into the players collision capsule. It would be great if we could access an additional channel box where we could block, overlap, or ignore parent or owner for instances where we are spawning projectiles from within a collision capsule for the sake of aesthetics.

Nevermind! As it always seems, as soon as I post about a feature missing, I find the answer.

By setting ignore actor, and defining the owner when spawned, I was able to ignore the owners collision. That being said, it might be beneficial to see it more easily accessible.