Collision Event in Animation Blueprint

I have an animated Skeletal Mesh, with a class BP, and an animation BP. I am trying to load a specific frame (using eval animation) when the player collides with it… Basically, I need to cast the collision event from the class BP to the anim BP. Any ideas?

Many thanks!

no ideas.?

Is the collision event triggered in the class BP or the player BP?
Are you trying cause a state transition in the animation BP?

More information would be appreciated.