Hello. Im trying to make a simple RPG rocket mechanic using the projectile movement component, the moment it collides with anything its supposed to explode( in this case its drawing a debug sphere). The issue I have is the “rocket”(ball) hits a collider that is clearly not there. But when I get the display name of the actor or component that has collided with the ball, it always returns one of the NPC that are in the photo.
The green circled balls are the ones that are triggering the On Component Hit even though nothing touches them, and the blue one is just hitting the wall wich is normal.
This is the collision settings for the ball BP.




