Hi! Can someone explain me what the difference is between query only and physics only in collision enabled option, and why in character default class capsule component has it both enabled?
Query Only Only used for Spatial Queries (Raycasts [traces], Sweeps and Overlaps).
Physics Only used for Physics Simulation (Rigid body, Constraints).
Unless you are allowing physics collisions to apply physics to your actor you do not need it. Query Only is 99% of your game assets.
The Capsule Component is what interacts with the game world… Both query and physics.
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Can you explain me what it means that physics option is only used for physics simulation (rigid body, constraint)? Can you explain to me in example maybe?