Collision Drawn Incorrectly

When Show > Collision is enabled, capsule shapes under skeletal meshes are rendered incorrectly when scaling is involved. We’ve confirmed by placing probe shapes in the world and noting that the overlap callbacks don’t correspond to when it’s visually-overlapping the debug-drawn shapes.

Perhaps just sample PhysX directly for collision debugdraw, rather than special-casing every different component that manages FBodyInstances?