Collision doesn't work

What method are you using to propel / throw the axe?
edit:
ok so I see you are using projectile movement
What speed does the axe have?
If it’s very high then you should consider turning on USE CCD (continuous collision detection) for the axe collider.
Projectiles aren’t physics based so the physicsBody object type might be messing up detection (I’ve never used that combo for a projectile unless it’s pure physics based)