I tried to change collision type after spawning but it won’t help.
I also checked if maybe collision works with something like this: https://i.imgur.com/bRT7oq3.png but whenever I collide with the object there’s nothing printed.
What’s the difference between spawning it and putting it manually and how can I make the collision work?
It affects only one BP that was collided, tried changing that already and it wouldn’t do anything. I’m spawning in this example 1 BP per second, I stopped frame, ejected camera and looked and compared all the blueprints, they were all the same so that’s what intrigues me.
Following. I’d love to find a solution for this. I’ve tried everything I can. I’ve also ejected camera and inspected the objects in question. One is world static, block all. The spawned object has Physics Actor applied with all the proper presets. And yet they pass straight through one another.
I can confirm that the above doesn’t work. I also ejected camera and checked with and without these. Always set to PhysicsActor and still doesn’t collide.
I know its been a while, but this issue is still relevant in 5.2, and my googling led me here very quickly, so this is for any future lookers, I had to enable simulate physics on the spawned object in order for hit events to take place.