Collision Doesn't Scale w/ Animation

Hi, I have an issue where I have an animation for a tentacle where it scales to extend and retract and scales the bones of the skeletal mesh. However, when using this animation the collision bodies from the physics asset of the skeletal mesh don’t update or scale with the animation’s changes of the bones. I used ‘show collision’ command to tell that there wasn’t any changes happening to the collision and that they stay the same size. However, using the Set Scale 3D node updates the collision fine for a skeletal mesh, so what could be the issue when using an animation to scale bones individually that causes collision to not update?

Regular Size:

After Animation Scale Change: