Thanks to this plugin you will be able to turn off collisions between the indicated pairs of physical objects. Video : Collision Disabler
The Unreal Engine provides several methods to disable collisions between objects.
- Collision channels - They allow for switching off collisions between groups of objects, but not between specific objects.
- Ignore Actor When Moving - Tells this component whether to ignore collision with all components of a specific Actor when this component is moved. But don’t work for the physic simulation.
- Contact Modification - Modifying the properties of the generated contacts points.** Requires knowledge of PhysX and coding in C ++**.
Collision Disabled uses the last method to provide a very simple and convenient way to disable collision between objects using physics simulation.