Collision Detection

I don’t have any scholarly resources on hand, but the general method used would be to trace from where a checkpoint/socket/bone on a weapon was in one frame and trace it to where it is now, and should work down to even lower framerates losing comparatively less accuracy. This can be done perpendicular or parallel.

(Image from Marketplace plugin: Impact Melee Trace from Darkmodegamedev)

In this older thread users go a bit into detail with some similar systems:

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