I’m using ACharacter class.
I have moving pads on my level and I want them to push my character out of the way.
It only works when I’m moving, but when I’m idle the pads go through my character capsule as if collision is not being checked.
I’ve already tried setting BlockAll on my character’s Capsule Component:
and on my pad Box Collision Component:
I understand that the problem is connected to the fact that ACharacter Pawns aren’t being checked for collision while idle, is there a way to change that?