I’m trying to trigger an event where I have static meshes hidden with no collision. I can get the meshes to appear, but I can’t trigger the collision back on and when actor overlaps with a new trigger I can’t rehide the static mesh again.
I’m trying to trigger an event where I have static meshes hidden with no collision. I can get the meshes to appear, but I can’t trigger the collision back on and when actor overlaps with a new trigger I can’t rehide the static mesh again.