Collision detection trigger event

Can you post a screenshot of your BP graph please?

I’m trying to trigger an event where I have static meshes hidden with no collision. I can get the meshes to appear, but I can’t trigger the collision back on and when actor overlaps with a new trigger I can’t rehide the static mesh again.

Use a Flip/Flop after trigger event and toggle the visibility and collision of the meshes with each pin.

still not working could you show me plz