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Collision detection problem

Hi everyone, this is my first time on this forum.
I’m currently developing a game on UE 4.25 using the Paper2D system and I’m facing issues with collisions when I hit a wall.
I have a test level with some random content inside it just for testing purposes and, when I hit a corner with my testing sprite, the sprite is translated down by 2/3 tiles.

asas.jpg

In this image I show, sorry for the poor content quality, the collisions I’m actually using: a CapsuleComponent resized as a sphere (5,5 capsule radius) for the sprite, a full tile box collision for the top left wall and a resized box collision for the wall underneath it.

Am I doing something wrong? Do I need to import the content in a different scale otherwise the collisions won’t work properly? Idk

I will be glad to whoever answers me, thank you all.