I’m trying to create auto generated levels, watching over the whole process with an event I call from the editor. My problem is that collision detection doesn’t seem to work while in the editor, only while playing/simulating.
Example: Get Overlapping Actors always produces 0 hits in editor mode, but will yield a correct number while playing.
Any ideas how to enable collision detection in editor mode?
For anyone else struggling with this, I don’t have a great answer… My workaround is to utilize line, box, capsule, and sphere traces, where I can emulate a collision event by fetching the actor bounds of the actor I want to check collision for. It’s not a great workaround as GetActorBounds can yield an extremely inaccurate substitute for anything other than a box-like shape.