Here’s the deal:
there are two actors, let’s call them X and Y.
They both check for hit collisions and will print either “X” or “Y”.
The global time dilation is set to 0,5.
The custom time dilation of X is set to 2.
Now when X collides with Y the logs show way more “X” than “Y”, which makes sense because X is probably checking for collisions twice as fast than Y.
But i need Y to check for collisions as fast as X.
Cant seem to find an easy answer, please help.