Collision Detection and Time Dilation

Here’s the deal:

there are two actors, let’s call them X and Y.
They both check for hit collisions and will print either “X” or “Y”.
The global time dilation is set to 0,5.
The custom time dilation of X is set to 2.
Now when X collides with Y the logs show way more “X” than “Y”, which makes sense because X is probably checking for collisions twice as fast than Y.
But i need Y to check for collisions as fast as X.
Cant seem to find an easy answer, please help.

Why not use a proxy?

Have a variable, “Z”, that checks the same amount as “X”, and applies that value to “Y”.

I’m not getting what you mean.

Use “Z” as a container that “Y” extrudes collision data from.

So instead of using “Y” for your collision data, use “Z” instead. “Z” can be a component or self-contained blueprint.