I have an issue with collisions. When there’s a collision between a cylinder and rigid body cubes, the contact is detected, but visually, the contact appears to be inside my cylinder. The CCD option is enabled for the components. How can I ensure that the contact visually occurs at the surface of the objects?
After running some tests, I found that deactivating Async physics resolved my issue. It appears to be a synchronization problem between the calculated physics and rendering frames. Moreover, synchronous physics produce more realistic results.