I have two actors that share the same item data (STRUCT_Item):
-
BP_Item= static pickup on the ground -
BP_ThrowableLoot= the bag I throw (hasItemData : STRUCT_Item, Expose on Spawn)
I also have a DropZone actor with a Box Collision. I want this exact behavior:
-
Only when the specific collision component on
BP_ThrowableLoot(e.g.LootCollider) overlaps the Box:-
read
ItemDatafrom the bag -
send it to the thrower’s
AC_Inventory -
destroy the bag
-
-
Ignore everything else (player, other actors, other colliders).
i already have the logic of picking up an item and sending it to inventory so i dont need that i just dont understand how to tell the DropZone that Bp_Throwableloot is entered the collision and to call the logic “Send TO Inventory”
