Collision Creation 3DSMAX or Within Unreal4

Hi… Does anyone have a tutorial or some tip’s on creating Collision detection for 2D static Meshes. Is it possible to do this within Unreal4 or does this all have to be done within a modeling program such as 3dsmax… blender and such. Basically I would like to make certain area’s have collision detection.

To make collision inside of 3Ds Max you can use my collision creation tool. Here is a link to a video about how to use it.
Let me know if you have any problems with the tool.

But you can also create a collision in the UE4 -> (take a look at the 2nd and 3rd way)

Hi Wnfakind,

As fighter suggested, using the collision within UE4 is going to be an easier route. If you’re just using 2D planes though, creating a box within your 3D modeling software would be just as easy.

Remember if you need any examples of 2D mesh utilization in UE4 you can always check out the ‘Tappy Chicken’ example which was built using only 2D static meshes along with collision.

I hope this helps!