Hi! I have a question about phys material setup. I created an actor blueprint with static meshes (a car with wheels), created flat landscape and applied to them phys materials with same parameters:
Also I turned on substepping and substepping async in project settings. Then I applied force on the Y axis to my car. At high speed values (about 100 km/h) my car flips over as if clinging to the flat surface.
I tried to change friction combine mode and changing that to multiply helped, but did not solve the problem completely.
What settings of physics or material settings I need to change to prevent this?