Hello, I am spawning a grid. I am checking for overlap but it doesn’t work but if I move the grid objects then they work.
The overlap isn’t showing the right result after spawn
But if I move grid objects a bit then it works as intended.
How can I fix it so I get right value if I am overlapping with a wall or not. I want to spawn them even if I collide with something so I can’t use don’t spawn when colliding from Spawn Actor function.