But if I move grid objects a bit then it works as intended.
How can I fix it so I get right value if I am overlapping with a wall or not. I want to spawn them even if I collide with something so I can’t use don’t spawn when colliding from Spawn Actor function.
Thanks @ClockworkOcean , your way fixed it. Have to add delay if I want to check fo collision in beginPlay. Sorry if looks messy, doing the quick test :p:o