so i’m trying to setup melee AI enemies in my game . Even though enemy capsule has its "collision enabled’ option set to “Query Only” ,still these enemies getting bounced into air on colliding with each other??? plz help
First check your character collision as well, and be sure to set “Overlap > pawn” in enemy capsule.
there’s no problem between character and enemy but its happening between enemies themselves . i’ve already done what you said but its not working