Collision boxes not following animation on client

I have an elevator which is modeled as a skeletal mesh. The mesh has a physics asset assigned to it, including the doors. The doors open/close as intended, but there’s an issue with the collision boxes assigned to them. Everything works fine for the player hosting the game (Listen Server). However, a remote client doesn’t recognize the state of the doors even though the doors are moving properly for him. For some reason, the remote client cannot pass through the open doors. He is always blocked. It would seem that the physics on the client is not getting the message that the doors have opened despite being able to see that the doors are in fact open. What’s wrong?