Collision box set with SM size but it has twice size

I’m learning Unreal and I have an AActor class with this constructor:

ABall::ABall()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

	// Our root component will be a box that reacts to physics and interact with physical world.
	UBoxComponent* BoxComponnent = CreateDefaultSubobject<UBoxComponent>(TEXT("BoxComponnent"));
	RootComponent = BoxComponnent;
	BoxComponnent->InitBoxExtent(FVector(20.0f, 20.0f, 20.0f));

	// Create a mesh componnent so we ca see where our ball is.
	UStaticMeshComponent* BallVisual = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("BallVisualRepresentation"));
	BallVisual->SetupAttachment(RootComponent);

	// Enable collisions
	SetActorEnableCollision(true);
	BoxComponnent->SetCollisionProfileName(TEXT("BlockAll")); // or BoxComponent->SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Block);

	// Add a visual cuboid to see it.
	static ConstructorHelpers::FObjectFinder<UStaticMesh> CuboidVisualAsset(TEXT("'/Game/Meshes/SM_Ball.SM_Ball'"));
	if (CuboidVisualAsset.Succeeded())
	{
		BallVisual->SetStaticMesh(CuboidVisualAsset.Object);
		static ConstructorHelpers::FObjectFinder<UMaterial> WhiteMaterial(TEXT("'/Game/Materials/M_White.M_White'"));
		if (WhiteMaterial.Succeeded())
		{
			BallVisual->SetMaterial(0, WhiteMaterial.Object);
		}
	}

	SetActorScale3D(FVector(1.0f, 1.0f, 1.0f));
}

I have draw the UStaticMesh SM_Ball with a Box Brush and set it sizes to 20x20x20.

I don’t know how to set my ABall actor size, but I set it to the BoxComponnent to 20x20x20 but on editor appears double sized than UStaticMesh:

But if I do this: BoxComponnent->InitBoxExtent(FVector(10.0f, 10.0f, 10.0f));

I get this:

122760-normalsize.png

Do I forget something?
Do I have to set Actor’s size on the constructor? or do I have to set UStaticMesh?

I have added SetActorScale3D(FVector(1.0f, 1.0f, 1.0f)); because I don’t know if it is an issue with scale.

By the way, this is the Static Mesh. Look at Approx. Size:

122761-smballsize.png

This is because you are setting the collision box from the origin of the origin of the static mesh, so from the origin to theirs face are 10.0f.

Doing BoxComponnent->InitBoxExtent(FVector(10.0f, 10.0f, 10.0f)); it will work (as you have tested).