I’m trying to add a simple box collision to my 2D character, because the capsule causes odd movement when hitting a wall at an angle.
But no matter what I’ve tried, the box collision won’t register.
I’ve made sure it’s set to BlockAllDynamic; you can see it’s showing up like it would work, but…
I’ve set it to visible and you can see it’s overlapping the solid blocks, not working. Also, if I turn off the col for the capsule, the player falls out of the level.
I’ve also tried constructing it in C++, with the same problem.