Hi,
So I have an AI character who swings its axe at the player. I have a collision box around the axe and I check for an overlap with the player. However, the axe overlaps with the AI it is parented to instead. Is there a way to ignore self/parent?
Not an expert so…
…I do the following… …seems to work well for me… …my example is a pigs nose; however, nose… …sword…
…not fixing the problem; however, ignoring the overlap I don’t care about.
You can use:
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