Collision Box changing characters max jump count not working?

I’m not so experienced as to understand the specifics, and I’ve changed it since but I believe the BP was part of an NPC, specifically the collision box child of the NPC, a player character that was stripped down to basic animations and given a child collision box that I tried to use to set player character jump count. Maybe I could do it the way you suggested? I didn’t do Get Pawn and I’m unfamiliar with that, I am new to the Engine and rushing to produce something before the end of the year :slight_smile: thankfully it’s just a simple 3d platformer but fingers crossed it turns out as well. I am currently struggling to make the animations sample pack vaulting work in multiplayer, everything seemed to be going so well, but when I open two instances of the game, host, and then join, the instance that joins can’t climb, they play the animation but there is no succesful warping or locking the root to the animation, and on the host instance there’s no animation played for the other player at all, can provide more details if needed should there be any help, I will make a new thread for it.