Collision Box changing characters max jump count not working?

@The_Legendary_27 Can you confirm which blueprint the above script is in?

I got lazy and setup a separate collision box actor

But that’d be the right thing to do - depends what collision box we’re taliking about - the player’s or the pickup that increases the jump count. Assuming the scenario is:

  • player runs into a box
  • player can now double jump

And the above script is, indeed, inside the SandBox Character, you’re casting to the wrong thing. Do clarify how it’s suppose to work.

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