@The_Legendary_27 Can you confirm which blueprint the above script is in?
I got lazy and setup a separate collision box actor
But that’d be the right thing to do - depends what collision box we’re taliking about - the player’s or the pickup that increases the jump count. Assuming the scenario is:
- player runs into a box
- player can now double jump
And the above script is, indeed, inside the SandBox Character, you’re casting to the wrong thing. Do clarify how it’s suppose to work.