Collision between actors doesn't work if both actors have mobility is movable

Sometimes, with a probability of 20-30 percent, object collisions stop working.
RayCast function stops working correctly.
We check this using LineTrace under the cursor and capsuleComponent overlap event.

However, collision handling depends on the mobility parameter.
For example, for a building, set the mobility parameter to Stationary or Static then collisions start working.
If you return mobility to Movable, then the collision stops working.

The frequency of the bug’s reproduction depends on the FPS, that is, on weak computers it is reproduced more often.

Link to the video where the bug was reproduced:
https://youtu.be/Ucs5fW0ip98

Wow, this is a hard one, my guess it can be problems with unreal engine/project so maybe you can try to reinstall unreal or to rebuild your project from a package. But wait a little bit maybe someone will come with a better solution. Question is this a mmo? Are you connecting to a server or is it still a single player? Because that can be a problem too but I doubt it.

Yeap. This is an online game, but at the authorization level, the collision works fine. After loading the main level, the collision can break with a certain probability. This bug reproduce on many PC, so reinstall UE doesn’t work.

We are currently facing the same problem. Have you found some sort of solution or root cause of it?

It was spawn actor out of Engine space) The actor’s coordinates were set to the value of the memory dump and the actor seemed to spawn behind the possible coordinates of the engine) There was not even Sky Sphere)