Nilu
(Nilu)
February 19, 2017, 6:45pm
1
Simple question.
I import all the meshes from MAX ( as different .fbx) and build in shooter template to start somewhere.
How should I set the geometry collision settings (or import geometry) to make the player cross the hole but not the wall? At the moment it works like a complete wall.
Thank you.
You could manually create the collision with the Static Mesh Editor in the engine or you could create them in your modeling software.
Here’s the relevant section from the docs:
Simplified collision geometry is important for optimizing collision detection in-game. Unreal Engine 4 provides basic tools for creating collision geometry within the Static Mesh Editor . Some circumstances, though, are best handled by creating custom collision geometry within your 3D modeling application and exporting it with the render mesh. Generally, this is true for any mesh with an opening or concave area that objects need to not collide with.
For instance:
Doorway meshes
Walls with window cutouts
Oddly shaped meshes
Link: FBX Static Mesh Pipeline in Unreal Engine | Unreal Engine 5.3 Documentation