Hi there, my partner and I have been working on a prototype for a third person action game and have run into a complete roadblock on character cloth. In our attempts to make it function properly, we have gone through loops with export scaling with blender and getting that right only to end up in the same place.
When we attempt to create a collision asset, no matter how the skeletal mesh is exported, any created collision will appear huge and be moved as if it is enormous, but the affected geometry remains at the intended scale. Upon closer inspection we see that the transparent ‘bubble’ of a capsule will be the enormous part, but the wireframe of it that actually affects collision remains normally sized.
We were wondering if anyone could help us fogure out where the issue lies so this project can get moving again.
Examples of the issue in question:
The outer shaded box:
The inner wire frame: