Collision already overlapping?

Is there a way to detect Actors already within a Collision?

if you want to overlap actors only once you can do some stuff:

1 - you can take the overlapped actors and turn overlaps OFF so they wont overlap again

2- add overlapped actors into an array and check if those actors are in the array already (find in array)

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There is a function (and node) called “Get Overlapping Actors” which returns all actors currently overlapping the actor or the collision primitive.

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It was my first thought to use this but at the time wanted a continuous update. If I do things right I shouldn’t need to.