Collision against self

Yea, that didn’t solve the fundamental conundrum of not hitting one instance of the same collision. Remember, I’m wanting to hit other players, but not myself. I’m also wanting them to hit me, but not themselves. None of my ideas had any real merit.

UDK has a handy option ‘bBlockedByInstigator = false’

Looked like UE4 was out of viable options.

BUT THEN!!! Out of left field comes Aaron Leaton in the Skype developer group with THIS!!!

[2/11/2015 7:12:56 PM] Aaron Leaton: https://i.imgur.com/pnz7uCU.png
[2/11/2015 7:12:58 PM] Aaron Leaton: Bam^

Truly this was a “Bam” moment and deserving of a spice weasel squirt.

Thanks to Aaron…and the “Ignore Actor When Moving” node…

problem resolved.