Colliders not working even though set up corrcetly

Hi Matthew, the MoveTo I’m using is a version created for my on struct and just indicates the position that was clicked, the actual movement and rotation handling are set using the SetActorLocation() and SetWorldRotation() methods, in case that the clicked position is an object, it grabs the position of the object and subtracts the bounds of the object so it stops just in the edge of the object, or at least that’s what I have been trying to do with the code, I will set the resources to simulate physics but disable there gravity do they don’t fall through the floor.