Hi all,
I have a project that utilizes instanced static meshes. The meshes are mostly stationary. However, in special occasions, the meshes need to move. They can be moved without issue, but the colliders do not seem to move with them. Collisions still occur at the locations where the meshes used to be, rather than where they currently are. I was able to get around this issue but updating each instanced static mesh’s transform individually, but the performance took a hard hit.
I’m wondering if there’s a better way to make collisions “follow” the instanced static meshes when they are translated.
Thanks in advance.