Collider problem

Hi, 
first I would like to apologize for my English.

Second, I do not know why but i can’t write a new topic to “Content Creation” forum so I’m sorry if this will be little off-topic.

So, my problem starts when I export mesh with collider from 3D’s max as fbx. Collider have name “UCX _…”
Of course, the rest of the name is the same as original mesh.
When i import this fbx file to ue4, the collider looks different (see picture) and I can not figure out why.

Can someone please help me? :slight_smile:

For future generation…I solved it.

Just turn off “one convex hull per UCX”