Collider position not updated on attached mesh

I’ve been struggling with this one for a while and can’t find the other thread a similar issue was posted:

The basic setup:
Blueprint actor with the following components:
Cube000 (root)
Cube001 (simulates physics)
– Cone001 (attached to Cube001, does not simulate physics)
Physics constraint (connects Cube001 to Cube000)

The proposition:
I need to offset the position of Cone001 in relation to its parent, Cube001, during runtime (say, via keyboard).

The problem:
Can’t find a combination of parameters that allows me to do this while updating Cone001 collider’s position.

In other words, I can move the cone but the collider seems to stay in its original position (relative to Cube001).

Ideally, I’d like to use Auto Weld between Cube001 and Cone001: is there a “Force children collider’s update” option somewhere?

Any help would be appreciated!

Cheers,