I am trying to make laser projectiles (think laser blasters), but can’t manage to get collisions with them.
My projectiles have a capsule collider as root for collision, which I set to BlockAll, and they have projectile movement. I tried using the same collision settings as the projectiles on the FPS demo.
My pawn has one (actually many, but they’re the same) collider that is set to PhysicsActor, generates hit, without simulate physics.
I tried tweaking the settings in different ways but the hit with the laser is never called. The lasers do collide with surfaces (set to BlackAll) I put in front of them though.
How would I go about properly making a projectile that can collide and bounce off a VR pawn’s colliders?