Hi everyone, in this page you will find lot of python snippets for working with meshes (both static and skeletal) as well as animations and morph targets:
# Snippets for Static and Skeletal Meshes
This is a collection of snippets/examples for StaticMeshes and SkeletalMeshes manipulation/creation.
Operations on animations, morph targets and LODs are included too
Code is heavily commented, most of the explanations are there !
## Introduction
Before starting with snippets, we should introduce some convention:
Each script (unless differently specified) should be run manually from the console or the embedded python editor, and will be executed to the currently selected objects in the content browser or the world outliner.
To access the currently selected assets you use the following functions (it returns a list of UObjects):
```python
import unreal_engine as ue
uobjects = ue.get_selected_assets()
```
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Even if you are not using the python plugin, the page should contain some interesting info about UE4 internals
Hey, some video would be nice to show what it actually is.
Hi, infos about the plugin are here: GitHub - 20tab/UnrealEnginePython: Embed Python in Unreal Engine 4
About videos, we are working on some gameplay tutorial (as 'til now we have focused on editor scripting)
First rule of forums, people like videos =)
Second rule of forums, people LIKE videos.