Collapse to function delegate input crash

Collapse to function around an event binding creates a function that takes a delegate reference and causes the editor to crash when dragging off a reference node of that class from another class.



I know this is unintended, but are there any plans to expose delegates for blueprint functions?


Thank you for reporting this crash and giving a precise reproduction case. I’ve entered a bug report for this and you can find it here: UE-39089

I’m not sure on the plans to expose delegates to blueprints but I don’t imagine this crash is intended. You can follow the bug report there and post here if you have any additional questions.