Collaborators Can't Open Project After Cloning GitHub Repository

This feels like the wrong way to go about it. The repository should only include source files not any files that are built.

It’s unfortunate that the Unreal Engine is not able to properly create the binaries when launching from a fresh clone. This should be considered a bug and they should fix it rather than us having to commit the Binaries folder.

Here’s why:

  • the Binaries folders is HUGE. It contains countless versions of binaries that are built every single time the build runs. Most free repositories have a size limit that you can’t go over.
  • Only the most recently built binaries are actually required. Literally, only the ones with the most recent timestamps are the ones that will cause the “Try rebuilding manually from source” error.

As a workaround, I’m going to experiment including only the latest binaries going forward, but this really should not be something that stops the UE from launching the project, they really need to fix this.