[Edited for Xeno Zoo]
Hi All, and thanks for taking the time to see what I am offering.
Who is this “Viking Guy”?
My name is Kent. I have been a modeler/level designer for many years, prior to my formal education in 3d modeling for game designs, and many years afterwards. Mostly focusing on realistic models, but always have been drawn to stylized artwork.
I have been practicing coding with blueprints for the past number of years, though only really been focusing in the past year. I have made characters from scratch, rigged, animated, textured, created Anim BPs. I have coded simple level design blueprints up to complex systems for a zoo builder game. I have conceptualized storylines and game concepts.
So, if I can do all this, why don’t I just do it myself, right? Well, a few reasons. I am not great at blueprints. A true programmer would laugh at my abilities. Secondly, it makes things move along quicker, and thirdly and likely most important, I love working with other people, having teams, sharing in the enjoyment and hopefully, the profit. I enjoy the idea of potentially continuing a fun and partnership into an indie studio. There just isn’t anything like working with a team of people with like mind you enjoy talking to and working with to motivate and bring out ideas. I have worked in a few teams before, some for extended times.
What about my personality? I like to laugh, joke around and have fun! But I’m not a slacker… far from it. I poke fun at myself, I poke fun at people I like, I talk a lot.
I now feel that it’s time for a change of faces. I have many projects which have been partially prototyped, and in a decent state to have an idea of the final product, with varying degrees of completion.
Enough about this Viking guy, what about this game? Tell us about the game!
In short, Xeno Zoo is a Planet Zoo/Jurassic World Evolution inspired Zoo Builder. The game is being designed with a stylized artwork in mind. I am looking for a small team of ~2 programmers and one or two stylized artist(s) to work together with me to get this game up and running. There is already some development already done. A few visitor models, a Xeno in production now, and core functions started, with some need of updating. For more information, Contact me for details, if interested and we will see if our ideas/personalities align. Contact info at bottom of this post.
Here are some Images showing some of the work produced on this game:
A few visitors:
The Xenopedia:
Zoo Build Option Interface and placement
Building Options
Images above are subject to change to make a more stylized appearance.
What Am I Looking For?
Though the ideal people would have the few traits below, this does not mean you need to have it. Get in touch, and maybe you have what it takes. It NEVER hurts to get in touch.
I am looking for a programmer/blueprinter
- Should have a good knowledge of zoo or city builder games
- Must have fundamental functionality knowledge (save/load/menus/inventories)
- Knowledge of real-time terrain/spline/systems would be a GREAT asset.
- Anim BP knowledge and AI design a nice to have.
I am looking for a stylized modeler, realistic modelers will be considered as well provided they believe or would like to work in a stylized environment.
- Should be intermediately skilled at hard surface or organic modeling in low-med poly counts. Xeno’s will range from Medium to High polygon counts due to their size.
- Have a decent knowledge of texturing (stylized texturing methodology)
- Rigging and animation knowledge is nice to have
- Knowledge about setting up materials in UE.
Want to see more of what I’m capable of? Here’s a previous game I was working (currently on hold): Groenland
If you are still reading this, then maybe you are interested? Have questions? Want more info before deciding? I would love to hear from you and find out some info about you and your skills/desires.
You may add me on discord: viking.odiumstudios