[Collaboration / Rev-Share] UE5 Blueprint Gameplay Prototyper Wanted — DESCENT Expedition Survival Prototype

UE5 Blueprint Gameplay Prototyper Wanted — DESCENT Co-op Expedition Survival Prototype

I’m looking for a Blueprint-heavy Unreal Engine 5 gameplay prototyper / technical designer interested in helping build an early playable vertical slice for a focused indie prototype called DESCENT.

DESCENT is a grounded dark-fantasy expedition survival game about pushing deeper beneath a post-collapse frontier settlement into layered caves, buried ruins, environmental hazards, and ancient infrastructure.

The goal is not to build a giant MMO or full game right away.

The first goal is a small UE5 prototype that proves the core loop:

prepare → descend → navigate hazards → recover artifacts/resources → survive → return → improve equipment → descend deeper

What I’m Looking For

A UE5 developer comfortable with Blueprints who can help prototype systems such as:

  • third-person or first-person expedition movement

  • cave / ruin traversal

  • interactable gear and survival tools

  • rope, anchor, lantern, pack, or climbing-style mechanics

  • hazard triggers such as collapse zones, gas pockets, unstable floors, flooding, darkness, or fungal areas

  • simple procedural room / dungeon-section logic

  • artifact or resource pickup/extraction loop

  • basic co-op-friendly design thinking, even if multiplayer is not fully built in the first test

C++ is a bonus, but not required for the earliest prototype. I’m mainly looking for someone who can help turn design into playable UE5 systems.

Project Tone

DESCENT is meant to feel like:

  • frontier survival archaeology

  • grounded expedition danger

  • dark subterranean exploration

  • practical equipment instead of loot spam

  • environmental hazards instead of generic RPG enemies

  • mystery, pressure, and discovery

Think less “high fantasy dungeon crawler” and more:

the first people brave or desperate enough to map what is buried under the world.

Current Status

I have a substantial organized design vault already built, including:

  • world and tone direction

  • expedition roles

  • equipment concepts

  • hazard lists

  • dungeon layer structure

  • creature ecology

  • artifact/resource ideas

  • first expedition story framework

  • long-term progression philosophy

But I am intentionally keeping the first playable scope small.

The initial prototype should focus on DESCENT only, not the full larger franchise/world.

Compensation / Collaboration Reality

I need to be upfront: I cannot offer salary right now.

I’m looking for someone open to an early-stage collaboration, portfolio prototype, rev-share discussion, or possible technical co-founder style arrangement if the working relationship is right.

I respect that programming time is valuable, so I want to keep the first milestone realistic and clearly scoped.

First Prototype Target

A good first milestone might be:

  • one playable expedition character

  • one test descent area

  • a small set of traversal tools

  • 3–5 environmental hazards

  • a few recoverable artifacts/resources

  • a return/extraction point

  • basic equipment improvement or preparation loop

The purpose is to answer one question:

Does descending feel dangerous, physical, and worth doing again?

Who This Might Be Good For

This may be a good fit for someone who:

  • likes UE5 Blueprint prototyping

  • enjoys survival/exploration systems

  • wants a serious indie project with strong creative direction

  • wants portfolio-worthy gameplay systems

  • likes dark fantasy but prefers grounded mechanics

  • is interested in procedural dungeon/exploration design

  • wants to help shape a project early rather than just receive a task list

Hello, I’m interested. Do you have an email i can reach out to or can you reach out to leaderdonavon@gmail.com so we can talk?

My email is rkaufmanjr@gmail.com please send me a summary of your skills.