Hello,
I am trying to migrate the Content from the Collab Viewer Template into an already existing project in Unreal Engine 5.4 (also tried with 5.3 with same results). When I try to run the Login Scene in my own project with Collab Viewer assets migrated, a handful of Blueprints say they can’t be compiled. When comparing the migrated blueprints with the originals, it seems the DataSmithDataType disappears and is replaced with a mere Object Reference, which makes nodes break.
Any leads as to why this happens and how to correct this issue? I am following the steps as laid out in the webinar: Collab Viewer Templates in Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community