Hello I have a question and that is how do I create a collision logic that when two static mesh have a collision another static mesh spawns.
Hey there @Moritz1807! Here’s a basic setup for a an actor checking for a collision with a specific class, then spawning a specific class at the point of impact once (so it doesn’t spawn a ton from repeated contacts in the same couple frames).
You’ll definitely have to expand on this however.
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