Hello i’m curently working on my end of studies project, and i’m trying to prototype a weapon that activates when two players colide which then creates a spline mesh between the two. The spline mesh is supposed to destroy any actor(enemy) that colides with it.
I’ve managed to create the spline mesh which connects on one end to the player character and on the other to a Fake player using a “start to end” node. However I haven’t been able to detect any colision on the spline mesh itself, i’ve tried using OnComponentBeginOverlap (SplineMesh) but without any succes.
I’ve also tried stretching a colision box on a spline but once again with no succes.
Please advise i’m running out of ideas