My coins(bootles) arent saving when I leave and load back into the game. I can pick them up though and cast them to the widget.
You never set the variable inside the save file when you save it (first picture), set the variable thats in the save file, then save. I recommend you watch this video, it explains it in more detail Blueprint Game Framework Basics | Live Training | Unreal Engine - YouTube
I can’t set the variable in the player save bottles because I can’t connect that to the third person character. Should I use the variable in the third person character instead?