Hello again i have problem with tuttorial this time it is runner [tuttorial][1]
So after i made coin (overlaponlypawn) all coin what spawn in game when i press start my character got them all and if i keep running over coins spawn normal and i can collect them if i make coin (blockalldynamic) they spawn normal with no problems. You understund what i mean?=_)
Can you provide pictures of the collision set up for your coins? I think you must have a setting incorrect. DynamicBlockAll by default would block everything so the overlap doesn’t occur. I would imagine the pawnoverlaponly would function correctly for your use case.
I think you either have an incorrect setting for your collision set up or the collision detection is wrong (sphere collision size or otherwise).
I think I may have misunderstood your question. When you spawn you collect all the coins, but the rings spawn and are collected as normal as you continue to play.
We are talking about the ring pick up interaction and not the score right?
I have a few ideas to the cause of the problem but I can’t be sure. If you followed that tutorial correctly it should be fine.
1)You either have the logic for the ring overlap wrong (make sure the overlap is for the static mesh) and some thing is colliding with the wrong component.
2)The character collision is wrong and some how is able to hit all the rings when the level spawns. (Default character shouldn’t have this issue).
3)Maybe the score system you are using has a logical error you didn’t intend to make causing the error of displaying all the rings collected when none have.